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The games we love reveal something true about who we are, and about the world that made them. They Create Worlds is a podcast about the people, technology, and forces that built the video game industry.
Through video game history, the show looks at how culture, business, and technology shaped what we play, tracing the choices and circumstances that led to the games so many people around the world enjoy.
Each episode digs into where games came from, who made them, and why they were made the way they were. Business decisions, technological shifts, and creative choices all shaped what ended up on screen, and the show covers all of it together, not just one piece in isolation.
Hosted by Alex Smith and Jeffrey Daum, They Create Worlds grew out of long conversations about the strange corners of the industry and the patterns that only show up when you look across companies, platforms, and decades. That conversational feel remains, built on careful research, clear structure and editing that makes even the deepest topics easy to listen to.
History turns out to be less settled than it looks. New documents surface, memories conflict, and the clean stories about why things happened the way they did rarely survive contact with the evidence. The show digs into all of that, following the creative and business forces that pushed and pulled on each other, and uncovering the human stories that lie beneath the games so many people around the world enjoy.
New episodes are released twice a month.
The games we love reveal something true about who we are, and about the world that made them. They Create Worlds is a podcast about the people, technology, and forces that built the video game industry.
Through video game history, the show looks at how culture, business, and technology shaped what we play, tracing the choices and circumstances that led to the games so many people around the world enjoy.
Each episode digs into where games came from, who made them, and why they were made the way they were. Business decisions, technological shifts, and creative choices all shaped what ended up on screen, and the show covers all of it together, not just one piece in isolation.
Hosted by Alex Smith and Jeffrey Daum, They Create Worlds grew out of long conversations about the strange corners of the industry and the patterns that only show up when you look across companies, platforms, and decades. That conversational feel remains, built on careful research, clear structure and editing that makes even the deepest topics easy to listen to.
History turns out to be less settled than it looks. New documents surface, memories conflict, and the clean stories about why things happened the way they did rarely survive contact with the evidence. The show digs into all of that, following the creative and business forces that pushed and pulled on each other, and uncovering the human stories that lie beneath the games so many people around the world enjoy.
New episodes are released twice a month.
Episodes

Saturday Oct 01, 2016
The Magnavox Patent Lawsuits
Saturday Oct 01, 2016
Saturday Oct 01, 2016
TCWPodcast Episode 027 - Magnavox Patent Lawsuits
We coverthe lawsuits levied by Magnavox against other companies for patentinfringement. There were three majorcases expanding the scope of the patent over its seventeen year lifespan. The fascinating aspect of the lawsuits is howmany people thought they could challenge it and win. However all of the lawsuits resolved inMagnavox's favor. Even Nintendo had topay royalties and license fees.
Ralph Baer on hispatents: http://www.ipmall.info/sites/default/files/hosted_resources/Activision_Readings/VIDEOGAME_HISTORY_Aittlematter_record_keeping.pdf
Early games in courtdepositions: http://allincolorforaquarter.blogspot.com/2013/08/early-unknown-computer-games-mentioned.html
Article on MattelCase: http://lp.huschblackwell.com/video/Manzo_FCBJ.pdf
The Activision case:http://law.justia.com/cases/federal/appellate-courts/F2/848/1244/292077/
Nintendo v. MagnavoxSuit: http://www.leagle.com/decision/19871553659FSupp894_11391/NINTENDO%20OF%20AMERICA%20INC.%20v.%20MAGNAVOX%20CO
New episodes on the1st and 15th of every month!
TCWEmail: tcwpodcast@gmail.com
Twitter:@tcwpodcast
Alex's Blog: http://videogamehistorian.wordpress.com
Intro Music: Josh Woodward - Airplane Mode - Music - "Airplane Mode" by Josh Woodward. Free download:http://joshwoodward.com/song/AirplaneMode
Outro Music: RolemMusic - Bacterial Love - http://freemusicarchive.org/music/Rolemusic/Pop_Singles_Compilation_2014/01_rolemusic_-_bacterial_love
Copyright: Attribution: http://creativecommons.org/licenses/by/4.0/

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